{"hash":"0x54EC7B6BC72BAD69","ns":"MISC","name":"_RESET_DISPATCH_MAX_SPAWN_DISTANCE","slug":"_RESET_DISPATCH_MAX_SPAWN_DISTANCE","official":false,"named":true,"luaName":"ResetDispatchMaxSpawnDistance","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x89314FB3463E28DE"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_RESET_DISPATCH_MAX_SPAWN_DISTANCE","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_RESET_DISPATCH_MAX_SPAWN_DISTANCE.md","snippets":{"lua":"ResetDispatchMaxSpawnDistance()","luaInvoke":"Citizen.InvokeNative(0x54EC7B6BC72BAD69)","js":"ResetDispatchMaxSpawnDistance();","jsInvoke":"Citizen.invokeNative('0x54EC7B6BC72BAD69');","csharp":"Function.Call((Hash)0x54EC7B6BC72BAD69);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}