# MISC::_RESET_DISPATCH_MAX_SPAWN_DISTANCE

- **Hash:** `0x54EC7B6BC72BAD69`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `ResetDispatchMaxSpawnDistance`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_RESET_DISPATCH_MAX_SPAWN_DISTANCE

## Signature

```c
void _RESET_DISPATCH_MAX_SPAWN_DISTANCE();
```

## Returns

`void`

## Usage

### Lua

```lua
ResetDispatchMaxSpawnDistance()

-- always available, by hash
Citizen.InvokeNative(0x54EC7B6BC72BAD69)
```

### JavaScript

```js
ResetDispatchMaxSpawnDistance();

// by hash
Citizen.invokeNative('0x54EC7B6BC72BAD69');
```

### C#

```csharp
Function.Call((Hash)0x54EC7B6BC72BAD69);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [MISC::_SET_DISPATCH_MAX_SPAWN_DISTANCE](https://natives.borderlinerp.com/natives/MISC/_SET_DISPATCH_MAX_SPAWN_DISTANCE.md)

*Sources: alloc8or RDR3 NativeDB.*
