{"hash":"0x96498D922D8D0D0A","ns":"MISC","name":"_RESET_DISPATCH_MIN_SPAWN_DISTANCE","slug":"_RESET_DISPATCH_MIN_SPAWN_DISTANCE","official":false,"named":true,"luaName":"ResetDispatchMinSpawnDistance","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x27A1B170AA8AF84C"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_RESET_DISPATCH_MIN_SPAWN_DISTANCE","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_RESET_DISPATCH_MIN_SPAWN_DISTANCE.md","snippets":{"lua":"ResetDispatchMinSpawnDistance()","luaInvoke":"Citizen.InvokeNative(0x96498D922D8D0D0A)","js":"ResetDispatchMinSpawnDistance();","jsInvoke":"Citizen.invokeNative('0x96498D922D8D0D0A');","csharp":"Function.Call((Hash)0x96498D922D8D0D0A);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}