{"hash":"0x27A1B170AA8AF84C","ns":"MISC","name":"_SET_DISPATCH_MIN_SPAWN_DISTANCE","slug":"_SET_DISPATCH_MIN_SPAWN_DISTANCE","official":false,"named":true,"luaName":"SetDispatchMinSpawnDistance","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"minSpawnDistance","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x96498D922D8D0D0A"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_DISPATCH_MIN_SPAWN_DISTANCE","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_DISPATCH_MIN_SPAWN_DISTANCE.md","snippets":{"lua":"SetDispatchMinSpawnDistance(minSpawnDistance)","luaInvoke":"Citizen.InvokeNative(0x27A1B170AA8AF84C, minSpawnDistance)","js":"SetDispatchMinSpawnDistance(minSpawnDistance);","jsInvoke":"Citizen.invokeNative('0x27A1B170AA8AF84C', minSpawnDistance + 0.0000001);","csharp":"Function.Call((Hash)0x27A1B170AA8AF84C, minSpawnDistance);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}