{"hash":"0x550F05CFFBD63C8C","ns":"MISC","name":"_SET_GAME_LOGIC_PAUSED","slug":"_SET_GAME_LOGIC_PAUSED","official":false,"named":true,"luaName":"SetGameLogicPaused","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Note: this native was added in build 1232.56"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_GAME_LOGIC_PAUSED","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_GAME_LOGIC_PAUSED.md","snippets":{"lua":"SetGameLogicPaused()","luaInvoke":"Citizen.InvokeNative(0x550F05CFFBD63C8C)","js":"SetGameLogicPaused();","jsInvoke":"Citizen.invokeNative('0x550F05CFFBD63C8C');","csharp":"Function.Call((Hash)0x550F05CFFBD63C8C);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}