# MISC::_SET_GAME_LOGIC_PAUSED

- **Hash:** `0x550F05CFFBD63C8C`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetGameLogicPaused`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/MISC/_SET_GAME_LOGIC_PAUSED

## Signature

```c
void _SET_GAME_LOGIC_PAUSED();
```

## Returns

`void`

## Description

Note: this native was added in build 1232.56

## Usage

### Lua

```lua
SetGameLogicPaused()

-- always available, by hash
Citizen.InvokeNative(0x550F05CFFBD63C8C)
```

### JavaScript

```js
SetGameLogicPaused();

// by hash
Citizen.invokeNative('0x550F05CFFBD63C8C');
```

### C#

```csharp
Function.Call((Hash)0x550F05CFFBD63C8C);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
