{"hash":"0xE97240065406CB80","ns":"MISC","name":"_SET_GLOBAL_BLOCK_IS_LOADED","slug":"_SET_GLOBAL_BLOCK_IS_LOADED","official":false,"named":true,"luaName":"SetGlobalBlockIsLoaded","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"index","type":"int"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_GLOBAL_BLOCK_IS_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_GLOBAL_BLOCK_IS_LOADED.md","snippets":{"lua":"SetGlobalBlockIsLoaded(index, toggle)","luaInvoke":"Citizen.InvokeNative(0xE97240065406CB80, index, toggle)","js":"SetGlobalBlockIsLoaded(index, toggle);","jsInvoke":"Citizen.invokeNative('0xE97240065406CB80', index, toggle);","csharp":"Function.Call((Hash)0xE97240065406CB80, index, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}