{"hash":"0x9617B6E5F6537B63","ns":"MISC","name":"_SET_INCIDENT_UNK","slug":"_SET_INCIDENT_UNK","official":false,"named":true,"luaName":"SetIncidentUnk","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"incidentId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_INCIDENT_UNK","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_INCIDENT_UNK.md","snippets":{"lua":"SetIncidentUnk(incidentId)","luaInvoke":"Citizen.InvokeNative(0x9617B6E5F6537B63, incidentId)","js":"SetIncidentUnk(incidentId);","jsInvoke":"Citizen.invokeNative('0x9617B6E5F6537B63', incidentId);","csharp":"Function.Call((Hash)0x9617B6E5F6537B63, incidentId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}