# MISC::_SET_INCIDENT_UNK

- **Hash:** `0x9617B6E5F6537B63`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetIncidentUnk`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_SET_INCIDENT_UNK

## Signature

```c
void _SET_INCIDENT_UNK(int incidentId);
```

## Parameters

- `incidentId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetIncidentUnk(incidentId)

-- always available, by hash
Citizen.InvokeNative(0x9617B6E5F6537B63, incidentId)
```

### JavaScript

```js
SetIncidentUnk(incidentId);

// by hash
Citizen.invokeNative('0x9617B6E5F6537B63', incidentId);
```

### C#

```csharp
Function.Call((Hash)0x9617B6E5F6537B63, incidentId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
