# MISC::_SET_LOOT_PELT_SATCHEL_ITEM

- **Hash:** `0x9B47971234169990`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `SetLootPeltSatchelItem`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/_SET_LOOT_PELT_SATCHEL_ITEM

## Signature

```c
void _SET_LOOT_PELT_SATCHEL_ITEM(Ped ped, Any item);
```

## Parameters

- `ped` (`Ped`)
- `item` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
SetLootPeltSatchelItem(ped, item)

-- always available, by hash
Citizen.InvokeNative(0x9B47971234169990, ped, item)
```

### JavaScript

```js
SetLootPeltSatchelItem(ped, item);

// by hash
Citizen.invokeNative('0x9B47971234169990', ped, item);
```

### C#

```csharp
Function.Call((Hash)0x9B47971234169990, ped, item);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
