{"hash":"0xBE83CAE8ED77A94F","ns":"MISC","name":"_SET_OVERRIDE_WEATHER","slug":"_SET_OVERRIDE_WEATHER","official":false,"named":true,"luaName":"SetOverrideWeather","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weatherType","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x80A398F16FFE3CC3"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_OVERRIDE_WEATHER","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_OVERRIDE_WEATHER.md","snippets":{"lua":"SetOverrideWeather(weatherType)","luaInvoke":"Citizen.InvokeNative(0xBE83CAE8ED77A94F, weatherType)","js":"SetOverrideWeather(weatherType);","jsInvoke":"Citizen.invokeNative('0xBE83CAE8ED77A94F', weatherType);","csharp":"Function.Call((Hash)0xBE83CAE8ED77A94F, weatherType);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}