{"hash":"0xF6BEE7E80EC5CA40","ns":"MISC","name":"_SET_SNOW_LEVEL","slug":"_SET_SNOW_LEVEL","official":false,"named":true,"luaName":"SetSnowLevel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"level","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x1E5D727041BE1709"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_SNOW_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_SNOW_LEVEL.md","snippets":{"lua":"SetSnowLevel(level)","luaInvoke":"Citizen.InvokeNative(0xF6BEE7E80EC5CA40, level)","js":"SetSnowLevel(level);","jsInvoke":"Citizen.invokeNative('0xF6BEE7E80EC5CA40', level + 0.0000001);","csharp":"Function.Call((Hash)0xF6BEE7E80EC5CA40, level);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}