{"hash":"0x2C6A07AF9AEDABD8","ns":"MISC","name":"_SET_WEATHER_TYPE_2","slug":"_SET_WEATHER_TYPE_2","official":false,"named":true,"luaName":"SetWeatherType_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weatherType","type":"Hash"},{"name":"p1","type":"int"},{"name":"p2","type":"int"},{"name":"p3","type":"int"},{"name":"p4","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_WEATHER_TYPE_2","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_WEATHER_TYPE_2.md","snippets":{"lua":"SetWeatherType_2(weatherType, p1, p2, p3, p4)","luaInvoke":"Citizen.InvokeNative(0x2C6A07AF9AEDABD8, weatherType, p1, p2, p3, p4)","js":"SetWeatherType_2(weatherType, p1, p2, p3, p4);","jsInvoke":"Citizen.invokeNative('0x2C6A07AF9AEDABD8', weatherType, p1, p2, p3, p4);","csharp":"Function.Call((Hash)0x2C6A07AF9AEDABD8, weatherType, p1, p2, p3, p4);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}