{"hash":"0x3373779BAF7CAF48","ns":"MISC","name":"_SET_WEATHER_VARIATION","slug":"_SET_WEATHER_VARIATION","official":false,"named":true,"luaName":"SetWeatherVariation","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weatherType","type":"const char*"},{"name":"variation","type":"const char*"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_variations.lua"}],"examples":[],"aliases":[],"enums":[],"related":["0x0E71C80FA4EC8147"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISC/_SET_WEATHER_VARIATION","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/_SET_WEATHER_VARIATION.md","snippets":{"lua":"SetWeatherVariation(weatherType, variation)","luaInvoke":"Citizen.InvokeNative(0x3373779BAF7CAF48, weatherType, variation)","js":"SetWeatherVariation(weatherType, variation);","jsInvoke":"Citizen.invokeNative('0x3373779BAF7CAF48', weatherType, variation);","csharp":"Function.Call((Hash)0x3373779BAF7CAF48, weatherType, variation);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}