{"hash":"0x57E798B56C45EE15","ns":"MISSIONDATA","name":"MISSIONDATA_GET_TEXTURE_NAME","slug":"MISSIONDATA_GET_TEXTURE_NAME","official":true,"named":true,"luaName":"MissiondataGetTextureName","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"missionId","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISSIONDATA/MISSIONDATA_GET_TEXTURE_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/MISSIONDATA/MISSIONDATA_GET_TEXTURE_NAME.md","snippets":{"lua":"local retval = MissiondataGetTextureName(missionId)","luaInvoke":"local retval = Citizen.InvokeNative(0x57E798B56C45EE15, missionId, Citizen.ResultAsInteger())","js":"const retval = MissiondataGetTextureName(missionId);","jsInvoke":"const retval = Citizen.invokeNative('0x57E798B56C45EE15', missionId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x57E798B56C45EE15, missionId);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}