# MISSIONDATA::MISSIONDATA_SET_RATING_SCORES

- **Hash:** `0x12F65317708749A5`
- **Namespace:** MISSIONDATA
- **Runtime name (Lua/JS):** `MissiondataSetRatingScores`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISSIONDATA/MISSIONDATA_SET_RATING_SCORES

## Signature

```c
void MISSIONDATA_SET_RATING_SCORES(Hash missionId, int bronzeScore, int silverScore, int goldScore);
```

## Parameters

- `missionId` (`Hash`)
- `bronzeScore` (`int`)
- `silverScore` (`int`)
- `goldScore` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
MissiondataSetRatingScores(missionId, bronzeScore, silverScore, goldScore)

-- always available, by hash
Citizen.InvokeNative(0x12F65317708749A5, missionId, bronzeScore, silverScore, goldScore)
```

### JavaScript

```js
MissiondataSetRatingScores(missionId, bronzeScore, silverScore, goldScore);

// by hash
Citizen.invokeNative('0x12F65317708749A5', missionId, bronzeScore, silverScore, goldScore);
```

### C#

```csharp
Function.Call((Hash)0x12F65317708749A5, missionId, bronzeScore, silverScore, goldScore);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
