# MISSIONDATA::MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY

- **Hash:** `0x957A830C9B4B99EA`
- **Namespace:** MISSIONDATA
- **Runtime name (Lua/JS):** `MissiondataSetReplayLockedForCategory`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/MISSIONDATA/MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY

## Signature

```c
void MISSIONDATA_SET_REPLAY_LOCKED_FOR_CATEGORY(Hash category, BOOL locked);
```

## Parameters

- `category` (`Hash`)
- `locked` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
MissiondataSetReplayLockedForCategory(category, locked)

-- always available, by hash
Citizen.InvokeNative(0x957A830C9B4B99EA, category, locked)
```

### JavaScript

```js
MissiondataSetReplayLockedForCategory(category, locked);

// by hash
Citizen.invokeNative('0x957A830C9B4B99EA', category, locked);
```

### C#

```csharp
Function.Call((Hash)0x957A830C9B4B99EA, category, locked);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
