# MISSIONDATA::MISSIONDATA_WAS_COMPLETED

- **Hash:** `0xE54DC27571D5EDC4`
- **Namespace:** MISSIONDATA
- **Runtime name (Lua/JS):** `MissiondataWasCompleted`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISSIONDATA/MISSIONDATA_WAS_COMPLETED

## Signature

```c
BOOL MISSIONDATA_WAS_COMPLETED(Hash missionId);
```

## Parameters

- `missionId` (`Hash`)

## Returns

`BOOL`

## Description

see: missions.meta

## Usage

### Lua

```lua
local retval = MissiondataWasCompleted(missionId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE54DC27571D5EDC4, missionId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = MissiondataWasCompleted(missionId);

// by hash
const retval = Citizen.invokeNative('0xE54DC27571D5EDC4', missionId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE54DC27571D5EDC4, missionId);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
