{"hash":"0xE145864DECC34219","ns":"MISSIONDATA","name":"_MISSIONDATA_IS_REPLAY_CATEGORY_LOCKED","slug":"_MISSIONDATA_IS_REPLAY_CATEGORY_LOCKED","official":false,"named":true,"luaName":"MissiondataIsReplayCategoryLocked","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"category","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MISSIONDATA/_MISSIONDATA_IS_REPLAY_CATEGORY_LOCKED","markdownUrl":"https://natives.borderlinerp.com/natives/MISSIONDATA/_MISSIONDATA_IS_REPLAY_CATEGORY_LOCKED.md","snippets":{"lua":"local retval = MissiondataIsReplayCategoryLocked(category)","luaInvoke":"local retval = Citizen.InvokeNative(0xE145864DECC34219, category, Citizen.ReturnResultAnyway())","js":"const retval = MissiondataIsReplayCategoryLocked(category);","jsInvoke":"const retval = Citizen.invokeNative('0xE145864DECC34219', category, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE145864DECC34219, category);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}