{"hash":"0xE4E2C581F127A11C","ns":"MISSIONDATA","name":"_MISSIONDATA_SET_REPLAY_STATE_LOCKED","slug":"_MISSIONDATA_SET_REPLAY_STATE_LOCKED","official":false,"named":true,"luaName":"MissiondataSetReplayStateLocked","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"missionId","type":"Hash"},{"name":"replayState","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"replayState: MISSIONDATA_GET_REPLAY_STATE"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MISSIONDATA/_MISSIONDATA_SET_REPLAY_STATE_LOCKED","markdownUrl":"https://natives.borderlinerp.com/natives/MISSIONDATA/_MISSIONDATA_SET_REPLAY_STATE_LOCKED.md","snippets":{"lua":"MissiondataSetReplayStateLocked(missionId, replayState)","luaInvoke":"Citizen.InvokeNative(0xE4E2C581F127A11C, missionId, replayState)","js":"MissiondataSetReplayStateLocked(missionId, replayState);","jsInvoke":"Citizen.invokeNative('0xE4E2C581F127A11C', missionId, replayState);","csharp":"Function.Call((Hash)0xE4E2C581F127A11C, missionId, replayState);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}