# MISSIONDATA::_MISSIONDATA_TIMECYCLE_BOX_DELETE

- **Hash:** `0x7F89E15A8FB8DE97`
- **Namespace:** MISSIONDATA
- **Runtime name (Lua/JS):** `MissiondataTimecycleBoxDelete`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISSIONDATA/_MISSIONDATA_TIMECYCLE_BOX_DELETE

## Signature

```c
void _MISSIONDATA_TIMECYCLE_BOX_DELETE();
```

## Returns

`void`

## Usage

### Lua

```lua
MissiondataTimecycleBoxDelete()

-- always available, by hash
Citizen.InvokeNative(0x7F89E15A8FB8DE97)
```

### JavaScript

```js
MissiondataTimecycleBoxDelete();

// by hash
Citizen.invokeNative('0x7F89E15A8FB8DE97');
```

### C#

```csharp
Function.Call((Hash)0x7F89E15A8FB8DE97);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
