# MISSIONDATA::_MISSIONDATA_TIMECYCLE_BOX_EXISTS

- **Hash:** `0x7E8F86A4FA33033C`
- **Namespace:** MISSIONDATA
- **Runtime name (Lua/JS):** `MissiondataTimecycleBoxExists`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISSIONDATA/_MISSIONDATA_TIMECYCLE_BOX_EXISTS

## Signature

```c
BOOL _MISSIONDATA_TIMECYCLE_BOX_EXISTS();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = MissiondataTimecycleBoxExists()

-- always available, by hash
local retval = Citizen.InvokeNative(0x7E8F86A4FA33033C, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = MissiondataTimecycleBoxExists();

// by hash
const retval = Citizen.invokeNative('0x7E8F86A4FA33033C', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7E8F86A4FA33033C);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
