# MONEY::_0x07AD9E43FD478527

- **Hash:** `0x07AD9E43FD478527`
- **Namespace:** MONEY
- **Runtime name (Lua/JS):** `N_0x07ad9e43fd478527`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/MONEY/0x07AD9E43FD478527

## Signature

```c
BOOL _0x07AD9E43FD478527(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0x07ad9e43fd478527(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x07AD9E43FD478527, p0, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x07ad9e43fd478527(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x07AD9E43FD478527', p0, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x07AD9E43FD478527, p0, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x07ad9e43fd478527` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
