# MONEY::_0xA46FD001D1BE896C

- **Hash:** `0xA46FD001D1BE896C`
- **Namespace:** MONEY
- **Runtime name (Lua/JS):** `N_0xa46fd001d1be896c`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/MONEY/0xA46FD001D1BE896C

## Signature

```c
const char* _0xA46FD001D1BE896C();
```

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = N_0xa46fd001d1be896c()

-- always available, by hash
local retval = Citizen.InvokeNative(0xA46FD001D1BE896C, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = N_0xa46fd001d1be896c();

// by hash
const retval = Citizen.invokeNative('0xA46FD001D1BE896C', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0xA46FD001D1BE896C);
```

- This native has no known name, so the runtime exposes it only as `N_0xa46fd001d1be896c` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
