# MONEY::_MONEY_GET_CASH_BALANCE

- **Hash:** `0x0C02DABFA3B98176`
- **Namespace:** MONEY
- **Runtime name (Lua/JS):** `MoneyGetCashBalance`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MONEY/_MONEY_GET_CASH_BALANCE

## Signature

```c
int _MONEY_GET_CASH_BALANCE();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = MoneyGetCashBalance()

-- always available, by hash
local retval = Citizen.InvokeNative(0x0C02DABFA3B98176, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = MoneyGetCashBalance();

// by hash
const retval = Citizen.invokeNative('0x0C02DABFA3B98176', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x0C02DABFA3B98176);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [MONEY::_NETWORK_GET_CASH_BALANCE](https://natives.borderlinerp.com/natives/MONEY/_NETWORK_GET_CASH_BALANCE.md)

*Sources: alloc8or RDR3 NativeDB.*
