{"hash":"0xBC3422DC91667621","ns":"MONEY","name":"_MONEY_INCREMENT_CASH_BALANCE","slug":"_MONEY_INCREMENT_CASH_BALANCE","official":false,"named":true,"luaName":"MoneyIncrementCashBalance","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"amount","type":"int"},{"name":"addReason","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MONEY/_MONEY_INCREMENT_CASH_BALANCE","markdownUrl":"https://natives.borderlinerp.com/natives/MONEY/_MONEY_INCREMENT_CASH_BALANCE.md","snippets":{"lua":"local retval = MoneyIncrementCashBalance(amount, addReason)","luaInvoke":"local retval = Citizen.InvokeNative(0xBC3422DC91667621, amount, addReason, Citizen.ReturnResultAnyway())","js":"const retval = MoneyIncrementCashBalance(amount, addReason);","jsInvoke":"const retval = Citizen.invokeNative('0xBC3422DC91667621', amount, addReason, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xBC3422DC91667621, amount, addReason);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}