# MONEY::_NETWORK_GET_STRING_CASH_BALANCE

- **Hash:** `0x282D36FF103D78DF`
- **Namespace:** MONEY
- **Runtime name (Lua/JS):** `NetworkGetStringCashBalance`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/MONEY/_NETWORK_GET_STRING_CASH_BALANCE

## Signature

```c
const char* _NETWORK_GET_STRING_CASH_BALANCE();
```

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = NetworkGetStringCashBalance()

-- always available, by hash
local retval = Citizen.InvokeNative(0x282D36FF103D78DF, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = NetworkGetStringCashBalance();

// by hash
const retval = Citizen.invokeNative('0x282D36FF103D78DF', Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x282D36FF103D78DF);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
