# NETSHOPPING::_0x92A32BA29622763F

- **Hash:** `0x92A32BA29622763F`
- **Namespace:** NETSHOPPING
- **Runtime name (Lua/JS):** `N_0x92a32ba29622763f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETSHOPPING/0x92A32BA29622763F

## Signature

```c
BOOL _0x92A32BA29622763F(int id, int index, Any* p2);
```

## Parameters

- `id` (`int`)
- `index` (`int`)
- `p2` (`Any*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, p2 = N_0x92a32ba29622763f(id, index, p2)

-- always available, by hash
local retval, p2 = Citizen.InvokeNative(0x92A32BA29622763F, id, index, Citizen.PointerValueIntInitialized(p2), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p2] = N_0x92a32ba29622763f(id, index, p2);

// by hash
const [retval, p2] = Citizen.invokeNative('0x92A32BA29622763F', id, index, Citizen.pointerValueIntInitialized(p2), Citizen.returnResultAnyway());
```

### C#

```csharp
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x92A32BA29622763F, id, index, p2);
// p2.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- This native has no known name, so the runtime exposes it only as `N_0x92a32ba29622763f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
