{"hash":"0xA3B8D31C13CB4239","ns":"NETSHOPPING","name":"_0xA3B8D31C13CB4239","slug":"0xA3B8D31C13CB4239","official":false,"named":false,"luaName":"N_0xa3b8d31c13cb4239","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"int"},{"name":"p1","type":"Hash"},{"name":"p2","type":"Any*"},{"name":"p3","type":"int"},{"name":"p4","type":"Any*"},{"name":"p5","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/NETSHOPPING/0xA3B8D31C13CB4239","markdownUrl":"https://natives.borderlinerp.com/natives/NETSHOPPING/0xA3B8D31C13CB4239.md","snippets":{"lua":"local retval, p2, p4 = N_0xa3b8d31c13cb4239(p0, p1, p3, p5)","luaInvoke":"local retval, p2, p4 = Citizen.InvokeNative(0xA3B8D31C13CB4239, p0, p1, Citizen.PointerValueInt(), p3, Citizen.PointerValueInt(), p5, Citizen.ReturnResultAnyway())","js":"const [retval, p2, p4] = N_0xa3b8d31c13cb4239(p0, p1, p3, p5);","jsInvoke":"const [retval, p2, p4] = Citizen.invokeNative('0xA3B8D31C13CB4239', p0, p1, Citizen.pointerValueInt(), p3, Citizen.pointerValueInt(), p5, Citizen.returnResultAnyway());","csharp":"var p2 = new OutputArgument();\nvar p4 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xA3B8D31C13CB4239, p0, p1, p2, p3, p4, p5);\n// p2.GetResult<int>()\n// p4.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xa3b8d31c13cb4239` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}