# NETSHOPPING::_0xD1555FBC96C88444

- **Hash:** `0xD1555FBC96C88444`
- **Namespace:** NETSHOPPING
- **Runtime name (Lua/JS):** `N_0xd1555fbc96c88444`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETSHOPPING/0xD1555FBC96C88444

## Signature

```c
BOOL _0xD1555FBC96C88444(Hash p0, int p1, int p2, Any p3, int p4);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`int`)
- `p2` (`int`)
- `p3` (`Any`)
- `p4` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0xd1555fbc96c88444(p0, p1, p2, p3, p4)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD1555FBC96C88444, p0, p1, p2, p3, p4, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xd1555fbc96c88444(p0, p1, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0xD1555FBC96C88444', p0, p1, p2, p3, p4, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD1555FBC96C88444, p0, p1, p2, p3, p4);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xd1555fbc96c88444` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
