# NETSHOPPING::CASHINVENTORY_INIT_SESSION_STATUS

- **Hash:** `0xC019112F8995DC1C`
- **Namespace:** NETSHOPPING
- **Runtime name (Lua/JS):** `CashinventoryInitSessionStatus`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETSHOPPING/CASHINVENTORY_INIT_SESSION_STATUS

## Signature

```c
BOOL CASHINVENTORY_INIT_SESSION_STATUS(int* p0, int* p1);
```

## Parameters

- `p0` (`int*`)
- `p1` (`int*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, p0, p1 = CashinventoryInitSessionStatus()

-- always available, by hash
local retval, p0, p1 = Citizen.InvokeNative(0xC019112F8995DC1C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, p0, p1] = CashinventoryInitSessionStatus();

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0xC019112F8995DC1C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
```

### C#

```csharp
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xC019112F8995DC1C, p0, p1);
// p0.GetResult<int>()
// p1.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
