# NETSHOPPING::_CASHINVENTORY_INIT_SESSION_IS_FAULTED

- **Hash:** `0xD1CE92D1D9BE170A`
- **Namespace:** NETSHOPPING
- **Runtime name (Lua/JS):** `CashinventoryInitSessionIsFaulted`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_INIT_SESSION_IS_FAULTED

## Signature

```c
BOOL _CASHINVENTORY_INIT_SESSION_IS_FAULTED();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = CashinventoryInitSessionIsFaulted()

-- always available, by hash
local retval = Citizen.InvokeNative(0xD1CE92D1D9BE170A, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CashinventoryInitSessionIsFaulted();

// by hash
const retval = Citizen.invokeNative('0xD1CE92D1D9BE170A', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD1CE92D1D9BE170A);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
