{"hash":"0x26C008791D066F37","ns":"NETSHOPPING","name":"_CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS","slug":"_CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS","official":false,"named":true,"luaName":"CashinventoryTransactionCheckoutStatus","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"id","type":"int"},{"name":"status","type":"int*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS","markdownUrl":"https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS.md","snippets":{"lua":"local retval, status = CashinventoryTransactionCheckoutStatus(id, status)","luaInvoke":"local retval, status = Citizen.InvokeNative(0x26C008791D066F37, id, Citizen.PointerValueIntInitialized(status), Citizen.ReturnResultAnyway())","js":"const [retval, status] = CashinventoryTransactionCheckoutStatus(id, status);","jsInvoke":"const [retval, status] = Citizen.invokeNative('0x26C008791D066F37', id, Citizen.pointerValueIntInitialized(status), Citizen.returnResultAnyway());","csharp":"var status = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x26C008791D066F37, id, status);\n// status.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}