# NETSHOPPING::_CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS

- **Hash:** `0x26C008791D066F37`
- **Namespace:** NETSHOPPING
- **Runtime name (Lua/JS):** `CashinventoryTransactionCheckoutStatus`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS

## Signature

```c
BOOL _CASHINVENTORY_TRANSACTION_CHECKOUT_STATUS(int id, int* status);
```

## Parameters

- `id` (`int`)
- `status` (`int*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, status = CashinventoryTransactionCheckoutStatus(id, status)

-- always available, by hash
local retval, status = Citizen.InvokeNative(0x26C008791D066F37, id, Citizen.PointerValueIntInitialized(status), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, status] = CashinventoryTransactionCheckoutStatus(id, status);

// by hash
const [retval, status] = Citizen.invokeNative('0x26C008791D066F37', id, Citizen.pointerValueIntInitialized(status), Citizen.returnResultAnyway());
```

### C#

```csharp
var status = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x26C008791D066F37, id, status);
// status.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
