{"hash":"0xFFEA09CCEC4AF32F","ns":"NETSHOPPING","name":"_CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM","slug":"_CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM","official":false,"named":true,"luaName":"CashinventoryTransactionFireAndForgetItem","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"actionHash","type":"Hash"},{"name":"id","type":"int*"},{"name":"item","type":"Any*"},{"name":"p3","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM","markdownUrl":"https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_TRANSACTION_FIRE_AND_FORGET_ITEM.md","snippets":{"lua":"local retval, id, item = CashinventoryTransactionFireAndForgetItem(actionHash, p3)","luaInvoke":"local retval, id, item = Citizen.InvokeNative(0xFFEA09CCEC4AF32F, actionHash, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p3, Citizen.ReturnResultAnyway())","js":"const [retval, id, item] = CashinventoryTransactionFireAndForgetItem(actionHash, p3);","jsInvoke":"const [retval, id, item] = Citizen.invokeNative('0xFFEA09CCEC4AF32F', actionHash, Citizen.pointerValueInt(), Citizen.pointerValueInt(), p3, Citizen.returnResultAnyway());","csharp":"var id = new OutputArgument();\nvar item = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xFFEA09CCEC4AF32F, actionHash, id, item, p3);\n// id.GetResult<int>()\n// item.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}