# NETSHOPPING::_CASHINVENTORY_TRANSACTION_GET_ACTION

- **Hash:** `0xBD2D520C51CCFF52`
- **Namespace:** NETSHOPPING
- **Runtime name (Lua/JS):** `CashinventoryTransactionGetAction`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_TRANSACTION_GET_ACTION

## Signature

```c
Hash _CASHINVENTORY_TRANSACTION_GET_ACTION(int id);
```

## Parameters

- `id` (`int`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = CashinventoryTransactionGetAction(id)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBD2D520C51CCFF52, id, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CashinventoryTransactionGetAction(id);

// by hash
const retval = Citizen.invokeNative('0xBD2D520C51CCFF52', id, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xBD2D520C51CCFF52, id);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
