# NETSHOPPING::_CASHINVENTORY_TRANSACTION_RESPONSE_GET_ITEM_INFO

- **Hash:** `0x98412398BBE73F61`
- **Namespace:** NETSHOPPING
- **Runtime name (Lua/JS):** `CashinventoryTransactionResponseGetItemInfo`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETSHOPPING/_CASHINVENTORY_TRANSACTION_RESPONSE_GET_ITEM_INFO

## Signature

```c
BOOL _CASHINVENTORY_TRANSACTION_RESPONSE_GET_ITEM_INFO(int id, int index, Any* itemInfo);
```

## Parameters

- `id` (`int`)
- `index` (`int`)
- `itemInfo` (`Any*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, itemInfo = CashinventoryTransactionResponseGetItemInfo(id, index, itemInfo)

-- always available, by hash
local retval, itemInfo = Citizen.InvokeNative(0x98412398BBE73F61, id, index, Citizen.PointerValueIntInitialized(itemInfo), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, itemInfo] = CashinventoryTransactionResponseGetItemInfo(id, index, itemInfo);

// by hash
const [retval, itemInfo] = Citizen.invokeNative('0x98412398BBE73F61', id, index, Citizen.pointerValueIntInitialized(itemInfo), Citizen.returnResultAnyway());
```

### C#

```csharp
var itemInfo = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x98412398BBE73F61, id, index, itemInfo);
// itemInfo.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
