# NETWORK::_0x02C4C6C2900D84DF

- **Hash:** `0x02C4C6C2900D84DF`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x02c4c6c2900d84df`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x02C4C6C2900D84DF

## Signature

```c
void _0x02C4C6C2900D84DF(Player player, Any p1);
```

## Parameters

- `player` (`Player`)
- `p1` (`Any`)

## Returns

`void`

## Description

Only used in SP R* Script dominoes_sp: p1 = 0

## Usage

### Lua

```lua
N_0x02c4c6c2900d84df(player, p1)

-- always available, by hash
Citizen.InvokeNative(0x02C4C6C2900D84DF, player, p1)
```

### JavaScript

```js
N_0x02c4c6c2900d84df(player, p1);

// by hash
Citizen.invokeNative('0x02C4C6C2900D84DF', player, p1);
```

### C#

```csharp
Function.Call((Hash)0x02C4C6C2900D84DF, player, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x02c4c6c2900d84df` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
