# NETWORK::_0x062842D61D0D53FD

- **Hash:** `0x062842D61D0D53FD`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x062842d61d0d53fd`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x062842D61D0D53FD

## Signature

```c
BOOL _0x062842D61D0D53FD();
```

## Returns

`BOOL`

## Description

Note: this native was added in build 1311.23

## Usage

### Lua

```lua
local retval = N_0x062842d61d0d53fd()

-- always available, by hash
local retval = Citizen.InvokeNative(0x062842D61D0D53FD, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x062842d61d0d53fd();

// by hash
const retval = Citizen.invokeNative('0x062842D61D0D53FD', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x062842D61D0D53FD);
```

- This native has no known name, so the runtime exposes it only as `N_0x062842d61d0d53fd` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
