# NETWORK::_0x13F592FC3BF0EA84

- **Hash:** `0x13F592FC3BF0EA84`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x13f592fc3bf0ea84`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x13F592FC3BF0EA84

## Signature

```c
void _0x13F592FC3BF0EA84(Volume volume, BOOL p1, float originalWeight, Any p3, Any p4);
```

## Parameters

- `volume` (`Volume`)
- `p1` (`BOOL`)
- `originalWeight` (`float`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x13f592fc3bf0ea84(volume, p1, originalWeight, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x13F592FC3BF0EA84, volume, p1, originalWeight, p3, p4)
```

### JavaScript

```js
N_0x13f592fc3bf0ea84(volume, p1, originalWeight, p3, p4);

// by hash
Citizen.invokeNative('0x13F592FC3BF0EA84', volume, p1, originalWeight + 0.0000001, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x13F592FC3BF0EA84, volume, p1, originalWeight, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x13f592fc3bf0ea84` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
