# NETWORK::_0x19447FCAE97704DC

- **Hash:** `0x19447FCAE97704DC`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x19447fcae97704dc`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x19447FCAE97704DC

## Signature

```c
void _0x19447FCAE97704DC(Hash ctx, int ec, BOOL ex, BOOL ro);
```

## Parameters

- `ctx` (`Hash`)
- `ec` (`int`)
- `ex` (`BOOL`)
- `ro` (`BOOL`)

## Returns

`void`

## Description

Note: this native was added in build 1311.23

## Usage

### Lua

```lua
N_0x19447fcae97704dc(ctx, ec, ex, ro)

-- always available, by hash
Citizen.InvokeNative(0x19447FCAE97704DC, ctx, ec, ex, ro)
```

### JavaScript

```js
N_0x19447fcae97704dc(ctx, ec, ex, ro);

// by hash
Citizen.invokeNative('0x19447FCAE97704DC', ctx, ec, ex, ro);
```

### C#

```csharp
Function.Call((Hash)0x19447FCAE97704DC, ctx, ec, ex, ro);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x19447fcae97704dc` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
