{"hash":"0x236321F1178A5446","ns":"NETWORK","name":"_0x236321F1178A5446","slug":"0x236321F1178A5446","official":false,"named":false,"luaName":"N_0x236321f1178a5446","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"},{"name":"ped","type":"Ped"},{"name":"p2","type":"Any*"}],"summary":"_NETWORK_GET_A* - _NETWORK_GET_D*","descriptions":[{"source":"alloc8or","format":"text","body":"_NETWORK_GET_A* - _NETWORK_GET_D*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/0x236321F1178A5446","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0x236321F1178A5446.md","snippets":{"lua":"local retval, p2 = N_0x236321f1178a5446(player, ped, p2)","luaInvoke":"local retval, p2 = Citizen.InvokeNative(0x236321F1178A5446, player, ped, Citizen.PointerValueIntInitialized(p2), Citizen.ReturnResultAnyway())","js":"const [retval, p2] = N_0x236321f1178a5446(player, ped, p2);","jsInvoke":"const [retval, p2] = Citizen.invokeNative('0x236321F1178A5446', player, ped, Citizen.pointerValueIntInitialized(p2), Citizen.returnResultAnyway());","csharp":"var p2 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x236321F1178A5446, player, ped, p2);\n// p2.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x236321f1178a5446` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}