# NETWORK::_0x3E4A16BC669E71B3

- **Hash:** `0x3E4A16BC669E71B3`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x3e4a16bc669e71b3`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x3E4A16BC669E71B3

## Signature

```c
BOOL _0x3E4A16BC669E71B3();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0x3e4a16bc669e71b3()

-- always available, by hash
local retval = Citizen.InvokeNative(0x3E4A16BC669E71B3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x3e4a16bc669e71b3();

// by hash
const retval = Citizen.invokeNative('0x3E4A16BC669E71B3', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3E4A16BC669E71B3);
```

- This native has no known name, so the runtime exposes it only as `N_0x3e4a16bc669e71b3` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
