# NETWORK::_0x40FEDB13870042F1

- **Hash:** `0x40FEDB13870042F1`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x40fedb13870042f1`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1355
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x40FEDB13870042F1

## Signature

```c
void _0x40FEDB13870042F1();
```

## Returns

`void`

## Description

Note: this native was added in build 1355.30

## Usage

### Lua

```lua
N_0x40fedb13870042f1()

-- always available, by hash
Citizen.InvokeNative(0x40FEDB13870042F1)
```

### JavaScript

```js
N_0x40fedb13870042f1();

// by hash
Citizen.invokeNative('0x40FEDB13870042F1');
```

### C#

```csharp
Function.Call((Hash)0x40FEDB13870042F1);
```

- This native has no known name, so the runtime exposes it only as `N_0x40fedb13870042f1` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
