# NETWORK::_0x422F9D6D6C7BC290

- **Hash:** `0x422F9D6D6C7BC290`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x422f9d6d6c7bc290`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1355
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x422F9D6D6C7BC290

## Signature

```c
void _0x422F9D6D6C7BC290(int p0);
```

## Parameters

- `p0` (`int`)

## Returns

`void`

## Description

Note: this native was added in build 1355.30

## Usage

### Lua

```lua
N_0x422f9d6d6c7bc290(p0)

-- always available, by hash
Citizen.InvokeNative(0x422F9D6D6C7BC290, p0)
```

### JavaScript

```js
N_0x422f9d6d6c7bc290(p0);

// by hash
Citizen.invokeNative('0x422F9D6D6C7BC290', p0);
```

### C#

```csharp
Function.Call((Hash)0x422F9D6D6C7BC290, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0x422f9d6d6c7bc290` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
