# NETWORK::_0x51951DE06C0D1C40

- **Hash:** `0x51951DE06C0D1C40`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x51951de06c0d1c40`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x51951DE06C0D1C40

## Signature

```c
void _0x51951DE06C0D1C40(Player player, int type);
```

## Parameters

- `player` (`Player`)
- `type` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x51951de06c0d1c40(player, type)

-- always available, by hash
Citizen.InvokeNative(0x51951DE06C0D1C40, player, type)
```

### JavaScript

```js
N_0x51951de06c0d1c40(player, type);

// by hash
Citizen.invokeNative('0x51951DE06C0D1C40', player, type);
```

### C#

```csharp
Function.Call((Hash)0x51951DE06C0D1C40, player, type);
```

- This native has no known name, so the runtime exposes it only as `N_0x51951de06c0d1c40` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
