# NETWORK::_0x5F328FC909F0E0FF

- **Hash:** `0x5F328FC909F0E0FF`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `N_0x5f328fc909f0e0ff`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1311
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/0x5F328FC909F0E0FF

## Signature

```c
BOOL _0x5F328FC909F0E0FF(int p0, int p1, int p2, int p3);
```

## Parameters

- `p0` (`int`)
- `p1` (`int`)
- `p2` (`int`)
- `p3` (`int`)

## Returns

`BOOL`

## Description

Note: this native was added in build 1311.23

## Usage

### Lua

```lua
local retval = N_0x5f328fc909f0e0ff(p0, p1, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5F328FC909F0E0FF, p0, p1, p2, p3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x5f328fc909f0e0ff(p0, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0x5F328FC909F0E0FF', p0, p1, p2, p3, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x5F328FC909F0E0FF, p0, p1, p2, p3);
```

- This native has no known name, so the runtime exposes it only as `N_0x5f328fc909f0e0ff` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
