{"hash":"0x691E4DE5309EAEFC","ns":"NETWORK","name":"_0x691E4DE5309EAEFC","slug":"0x691E4DE5309EAEFC","official":false,"named":false,"luaName":"N_0x691e4de5309eaefc","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/NETWORK/0x691E4DE5309EAEFC","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0x691E4DE5309EAEFC.md","snippets":{"lua":"local p1 = N_0x691e4de5309eaefc(p0, p1)","luaInvoke":"local p1 = Citizen.InvokeNative(0x691E4DE5309EAEFC, p0, Citizen.PointerValueIntInitialized(p1))","js":"const p1 = N_0x691e4de5309eaefc(p0, p1);","jsInvoke":"const p1 = Citizen.invokeNative('0x691E4DE5309EAEFC', p0, Citizen.pointerValueIntInitialized(p1));","csharp":"var p1 = new OutputArgument();\nFunction.Call((Hash)0x691E4DE5309EAEFC, p0, p1);\n// p1.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x691e4de5309eaefc` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}