{"hash":"0x75FC34A2BA345BD1","ns":"NETWORK","name":"_0x75FC34A2BA345BD1","slug":"0x75FC34A2BA345BD1","official":false,"named":false,"luaName":"N_0x75fc34a2ba345bd1","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"},{"name":"player","type":"Player"},{"name":"p2","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","unused":true,"sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/NETWORK/0x75FC34A2BA345BD1","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0x75FC34A2BA345BD1.md","snippets":{"lua":"local retval, p2 = N_0x75fc34a2ba345bd1(entity, player, p2)","luaInvoke":"local retval, p2 = Citizen.InvokeNative(0x75FC34A2BA345BD1, entity, player, Citizen.PointerValueIntInitialized(p2), Citizen.ReturnResultAnyway())","js":"const [retval, p2] = N_0x75fc34a2ba345bd1(entity, player, p2);","jsInvoke":"const [retval, p2] = Citizen.invokeNative('0x75FC34A2BA345BD1', entity, player, Citizen.pointerValueIntInitialized(p2), Citizen.returnResultAnyway());","csharp":"var p2 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x75FC34A2BA345BD1, entity, player, p2);\n// p2.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x75fc34a2ba345bd1` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}