{"hash":"0x7BCA0A3972708436","ns":"NETWORK","name":"_0x7BCA0A3972708436","slug":"0x7BCA0A3972708436","official":false,"named":false,"luaName":"N_0x7bca0a3972708436","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"outData","type":"Any*"},{"name":"p1","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/NETWORK/0x7BCA0A3972708436","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/0x7BCA0A3972708436.md","snippets":{"lua":"local retval, outData = N_0x7bca0a3972708436(p1)","luaInvoke":"local retval, outData = Citizen.InvokeNative(0x7BCA0A3972708436, Citizen.PointerValueInt(), p1, Citizen.ResultAsInteger())","js":"const [retval, outData] = N_0x7bca0a3972708436(p1);","jsInvoke":"const [retval, outData] = Citizen.invokeNative('0x7BCA0A3972708436', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var outData = new OutputArgument();\nint retval = Function.Call<int>((Hash)0x7BCA0A3972708436, outData, p1);\n// outData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x7bca0a3972708436` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}